Journal articles

Exploiting game development environments for responsive urban design by non-programmers ---- melding real-time ABM pedestrian simulation and form modelling in Unity 3D

We designed an agent system prototype of configurable and interoperable nodes that may be placed in an urban modelling scenario.

Feb 11, 2021

  • Precinct.level pedestrian simulation often requires moderate to high.level modelling skills with a steep learning curve, and is usually non.flexible,  time.consuming  and  exclusive  of  the  broader  public community.    Confronting  these problems,  our  research  investigates a  novel  and  agile  workflow  to  test  precinct  pedestrian  behaviours by melding agent.based simulation (ABM) and responsive real.time form modelling mechanisms withinaccessible visualisation of city and precinct environments in a game engine, Unity 3D. we designed an agent system prototype of configurable and interoperable nodes that may be placed in an urban modelling scenario.  Realtime CsG, a fast polygon.based modelling plugin, is also introduced to our workflow where users can use the evidence observed when running a scenario to  quickly  adjust  the  street  morphology  and  buildings  in  response. In  this  process,   end  users  are  kept  in  the  design  loop  and  may make critical adjustments, whereby a responsive, collective, informed design agenda for our built environments can inform more detailed outcomes of pedestrian behaviour and action and promote more efficient collaborations for both professionals and local communities.