Journal articles
Exploiting game development environments for responsive urban design by non-programmers ---- melding real-time ABM pedestrian simulation and form modelling in Unity 3D
We designed an agent system prototype of configurable and interoperable nodes that may be placed in an urban modelling scenario.
Feb 11, 2021
Precinct.level pedestrian simulation often requires moderate to high.level modelling skills with a steep learning curve, and is usually non.flexible, time.consuming and exclusive of the broader public community. Confronting these problems, our research investigates a novel and agile workflow to test precinct pedestrian behaviours by melding agent.based simulation (ABM) and responsive real.time form modelling mechanisms withinaccessible visualisation of city and precinct environments in a game engine, Unity 3D. we designed an agent system prototype of configurable and interoperable nodes that may be placed in an urban modelling scenario. Realtime CsG, a fast polygon.based modelling plugin, is also introduced to our workflow where users can use the evidence observed when running a scenario to quickly adjust the street morphology and buildings in response. In this process, end users are kept in the design loop and may make critical adjustments, whereby a responsive, collective, informed design agenda for our built environments can inform more detailed outcomes of pedestrian behaviour and action and promote more efficient collaborations for both professionals and local communities.